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Gamified learning in higher education: A systematic review of the literature

Computers in Human Behavior · 2018 · Vol. 87 · pp. 192–206
Sujit SubhashElizabeth A. Cudney
Educational Games and GamificationOnline Learning and AnalyticsVirtual Reality Applications and ImpactsProcess (computing)TeamworkImplementationSystematic reviewCategorizationHigher educationComputer scienceMultimediaKnowledge managementMathematics education
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Gamified learning in higher education: A systematic review of the literature · Scinovex