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Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning

Computers in Human Behavior · 2015 · Vol. 54 · pp. 170–179
Juho HamariDavid J. ShernoffElizabeth RoweBrianno CollerJodi Asbell‐ClarkeTeon Edwards
Educational Games and GamificationFlow Experience in Various FieldsOnline Learning and AnalyticsOperationalizationImmersion (mathematics)Game based learningPsychologyGame designGame mechanicsCognitive psychologyComputer scienceMathematics educationMultimedia

Funding

  • National Science Foundation
  • Tekes
Citations
1,603
FWCI
112.88
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120
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100%
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Cited by
Gamified learning in higher education: A systematic review of the literature
Computers in Human Behavior · 2018 · 786 citations
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