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A social gamification framework for a K-6 learning platform

Computers in Human Behavior · 2012 · Vol. 29(2) · pp. 345–353
Jorge SimõesRebeca P. Dı́az RedondoAna Fernández Vilas
Educational Games and GamificationDigital Games and MediaTeaching and Learning ProgrammingPopularityComputer scienceGame based learningVideo gameSocial learningMultimediaPsychologyKnowledge managementSocial psychology
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