Research article · 2018 · Full text
International Journal of Statistics and Applied MathematicsFuzzy mathematical approach to game theory
Volume 3(1) · Pages 275–277
Research areasFuzzy Logic and Control Systems
Abstract
Author-writtenThe notion of fuzzy set tries to show to what degree an element is a member of a set, the degree to which an element belongs to a set is an element of the interval [0,1] rather than the Boolean value {0,1}. The purpose of this paper is to study some components in a game such as set of players, set of strategies, set of payoffs, cores, stable sets etc and their fuzzification with the help of fuzzy sets. These notions lead to introduce fuzzy games.
Summary
Source-checkedPlain-language reading of the full paper, prepared with AI and checked against the text. Each point links to the authors' own words.
Why it matters
- Games are typically defined by information, decisions, and goals, but because human decision-making is inherently fuzzy, perfect information and goals are often unattainable. View evidence ↗
- Classical game theory assumes players have exact data, but in reality, players often cannot evaluate games precisely due to a lack of information. View evidence ↗
- Previous attempts to handle imprecision in games using probabilistic methods have generally been unsuccessful. View evidence ↗
The question
- The paper aims to study how various game components, including players, strategies, payoffs, cores, and stable sets, can be 'fuzzified' using fuzzy set theory. View evidence ↗
What they did
- The authors utilize the concept of a fuzzy set, where membership is defined by a mapping from a universal set to a closed interval of real numbers [0, 1]. View evidence ↗
- The study defines a fuzzy coalition as a vector where each player's participation level is represented by a value between 0 and 1. View evidence ↗
- A cooperative fuzzy game is modeled as a function that assigns a value to each fuzzy coalition, with the empty coalition having a value of 0. View evidence ↗
What they found
- The paper introduces the 'proper core' of a fuzzy game, which applies stability conditions specifically to proper fuzzy coalitions. View evidence ↗
- The authors define a 'crisp core' for fuzzy games by considering only crisp-like coalitions in the stability condition. View evidence ↗
- Dominance in fuzzy games is defined such that one imputation dominates another if all players in the coalition's carrier receive a higher payoff and the total payoff is reachable. View evidence ↗
- The dominance core of a fuzzy game is established as the set of all imputations that are not dominated by any other imputation. View evidence ↗
What it means
- The authors conclude that fuzzy set theory can be used to fuzzify other game components, suggesting this as a path for future research. View evidence ↗
- The authors acknowledge that several other game components have not yet been fuzzified and remain open for further study. View evidence ↗
Visual summary
1 visualsIllustrations explain the paper; they do not show study data.
Conceptual Transition from Crisp to Fuzzy Sets
AI-generated conceptual illustration (Geometric shapes in a mathematical coordinate space). It explains the idea and does not show study data.
View source evidence ↗Introduction
A game is determined by informations, decisions and goals. But human ideas and decision are fuzzy. For a man with immense entropy function may err or set right and understanding a little may increase his understanding in the pursuit of some knowledge. Therefore in a game, perfect informations, decision and goals may not be feasible. We are therefore led to the fuzzy mathematical approach to game theory.
Fuzzy sets
In an ordinary set the characteristic function assigns a value of either 0 or 1 to each individual in the universal set. But this function is generalized is the case of fuzzy concept in such a way that the values assigned to the elements of universal set fall within a specified range in [0, 1], a closed interval of real numbers.
Definition
Let X be the universal set and [0, 1] be the closed interval of real numbers. A mapping A: X [0, 1] is called a fuzzy set A or fuzzy subset A of X for which A(x) =, where x is a member of X and is a real number belonging to [0, 1]. Every member of X is a member of fuzzy set A with its grade which is denoted by xA or (x,) A. A is called 'the membership function and A(x) is called the membership grade of xX. A fuzzy set A is called universal set if A(x) = 1 for all xX.
Fuzzy mathematical approach
In classical game theory it is assumed that all data of a game are known exactly by players. However, in real games, the players are often not able to evaluate exactly the game due to lack of information and precision in the available informations of the situation. Some mathematicians treated imprecision in games with a probabilistic method to solve such problem of imprecision in games but could not succeed in general. However, in reality imprecision is of different type and can be modeled by fuzzy sets. The notion of fuzzy sets tries to show that to what degree an element is a member of a set It helps to fuzzify each component in a game such as: set of players, set of strategies, set of payoffs, cores, stable sets etc. These notions lead to the proposition of fuzzy games.
Study of some component in a game
Let N = {1, 2, 3} Be the set of players / participants. They may co-operate each other or may not. Here we consider the possibilities of co-operation. A non -empty subset of N is called a coalition.
Let v: Z N → R be a characteristic function. For any coalition S, v(s) is the total payoff that the coalition S earns collectively. Sometimes v(s) is called value or worth of the coalition S. N and v(s) uniquely determine a game (N, v) called a co-operative game of n players. It is important to know what coalition should be formed and how the payoff should be distributed among players of each of this coalition when a game is played. An answer to this question is called a 'solution concept' for the game (N, v). In a game (N, v), S(⊆N) is called crisp coalition, its characteristic vector being e s such that (e s )i = 1 if is = 0 if i N-S Let the game be denoted by G N . In a crisp game each player may have only two variants of participation (full participation or non involvement at all) is a crisp coalition. However, more freedom may be given to players by considering full co-operation and noncooperation (i.e. fuzzy co-operation). A fuzzy coalition of player set N is a vector S in [0, 1] N where the i th co-ordinate Si is referred to as the participation level of player i. The empty coalition in a fuzzy setting is e ø = (0, 0, 0…….0,0). The grand coalition is thus e v = {1, 1….1} The set of Fuzzy coalition is denoted by F N . Hence, a cooperative fuzzy game with player set N is a function w: F N R with w(e ø ) = 0 assigning to each fuzzy coalition S the value achieved by cooperation. We denote the set of fuzzy games with player set N by fG N .
Cores and stable sets of crisp games
Let v G N . Also let xi be the payoff for player i N, then x = (x1,x2, …. xn) is called a pay off vector. x is called an imputation, if v (N) = ∑ ∈ and xi . The imputation set of v is denoted by I(v) and is defined by I(v) = {x R N : x is an imputation for each i N}, where R N is the n-dimensional Euclidean space. The core of crisp game v is denoted by C(v) and is defined by the subset of imputations which are stable against any possible deviation by a coalition i.e.
, for each S⊆N}. Let there be two imputations x and y and S⊆N. Imputation x is said to dominate y, and denoted by x dom y if the following hold: (a) xi> yi for each i ∈ S i.e. x is better than y for all i.
(b) ∑ ∈ ≤ v(S) i.e. the payoff ∑ ∈ is reachable by S The negation of x dom y is denoted by x dom y (c) The dominance core of a crisp game v is denoted by DC(v) and is defined by the set of imputations which are not dominated by any other imputation i.e. DC(v) = { xI(v): ¬y dom x for all y ∈ I v A stable set of a crisp game v is a nonempty set K of imputations if the following hold: (a) ¬ x dom y for all x,y ∈ (b) For all z ∈ I v -K there exists an imputation x ∈ such that x dom z.
Cores and stable sets of Fuzzy games
Let W ∈ FG N and I(w) be the imputation set such that I(w) ={ x R N :∑ ∈ =w( ), xi w( ), for all i ∈ N} The core of a fuzzy game W is denoted by c(w), and which is the subset of these Imputations which are stable against any possible deviation by fuzzy coalition The negation of x dom y is x dom y. The dominance core of a fuzzy game w is denoted by DC(w) is the set of all imputation which are not dominated by any other imputation i.e. DC(w) = { x ∈ I (w) : y dom x for all y ∈ I (w)} A stable set of a fuzzy game w is denoted by nonempty set K of imputations if the following hold:
(a) x dom y for all x,y K (b) There exists an imputation x K such that x dom z for all z I (w) -K
Conclusion
In a similar fashion many other components of a game may be forefied with the help of fuzzy set theory which are left open for further study.
Acknowledgement
The author would like to thank department of applied mathematics SSGI Junwani Bhilai for providing necessary tools and softwares.
References
16 in the original paper- Abreu D. On the Theory of In. nitely Repeated Games with Discount-ing, Econometrica, 1988; 56(2):383-39.
- Atanassov K. Intuitionistic fuzzy sets, Fuzzy Sets and Systems, 1986; 20:87-96.
- Atanassov K. New operations defined over Intuitionistic fuzzy sets, Fuzzy Sets and Systems, 1994; 61:137-142.
- Atanassov K. More on Intuitionistic fuzzy sets, Fuzzy Sets and Systems, 1989; 33:37-46.
- Atanassov K. Remarks on the Intuitionistic fuzzy sets-III, Fuzzy Sets and Systems, 1995; 75:401-402.
- Athey S, Bagwell K. Optimal Collusion with Private Information. RAND Journal of Economics. 2001; 32:428-65.
- Baldwin JF. Fuzzy logic and fuzzy reasoning, in Fuzzy Reasoning and Its Applications, E.H. Mamdani and B.R. Gaines (eds.), London: Academic Press, 1981.
- Bellman RE, Zadeh LA. local and fuzzy logics, Memorandum No. ERL-M584, Electronics Res. lab Berkeley, 1978.
- Bouchon-Meunier B, Yager RR. Zadeh (Eds.) LA. Uncertainty in Intelligent and Information Systems Advances in Fuzzy, 2000.
- Brown JG. A note on fuzzy sets, information and control, 1971; 18:201-204.
- Chen G. (Guanrong). Introduction to fuzzy sets, fuzzy logic, and fuzzy control systems / Guanrong Chen, 2000.
- Korner S. Laws of thought, Encyclopedia of Philosophy, MacMillan, NY, 1967; 4:414-417.
- Reigber A. My life with Kostas, unpublished report, Neverending Story Press, 1999.
- Zadeh LA. Fuzzy sets, Information and control, 1965, 338-353.
- Zadeh LA. Fuzzy algorithms, Info. & Ctl. 1968; 12:94-102.
- Zadeh LA. Making computers think like people, IEEE. Spectrum, 1984; 8:26-32.

