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Deep video portraits

ACM Transactions on Graphics · 2018 · Vol. 37(4) · pp. 1–14
Hyeongwoo KimPablo GarridoAyush TewariWeipeng XuJustus ThiesMatthias NießnerPatrick PérezChristian RichardtMichael ZollhöferChristian Theobalt

Abstract

We present a novel approach that enables photo-realistic re-animation of portrait videos using only an input video. In contrast to existing approaches that are restricted to manipulations of facial expressions only, we are the first to transfer the full 3D head position, head rotation, face expression, eye gaze, and eye blinking from a source actor to a portrait video of a target actor. The core of our approach is a generative neural network with a novel space-time architecture. The network takes as input synthetic renderings of a parametric face model, based on which it predicts photo-realistic video frames for a given target actor. The realism in this rendering-to-video transfer is achieved by careful adversarial training, and as a result, we can create modified target videos that mimic the behavior of the synthetically-created input. In order to enable source-to-target video re-animation, we render a synthetic target video with the reconstructed head animation parameters from a source video, and feed it into the trained network - thus taking full control of the target. With the ability to freely recombine source and target parameters, we are able to demonstrate a large variety of video rewrite applications without explicitly modeling hair, body or background. For instance, we can reenact the full head using interactive user-controlled editing, and realize high-fidelity visual dubbing. To demonstrate the high quality of our output, we conduct an extensive series of experiments and evaluations, where for instance a user study shows that our video edits are hard to detect.

Generative Adversarial Networks and Image SynthesisAdvanced Vision and ImagingFace recognition and analysisComputer scienceRendering (computer graphics)AnimationArtificial intelligenceComputer visionComputer graphics (images)GazeVideo editingVideo trackingComputer facial animation

Funding

  • Nvidia
  • Research Councils UK
  • Engineering and Physical Sciences Research Council
  • Institute for Advanced Study, Technische Universität München
Citations
649
FWCI
37.66
field-weighted impact
References
75
Percentile
100%
vs. same field & year
Citations per year
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References
Deformation transfer for triangle meshes
ACM Transactions on Graphics · 2004 · 1,043 citations
Synthesizing Obama
ACM Transactions on Graphics · 2017 · 1,051 citations
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