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Internet gaming disorder in children and adolescents: a systematic review

Developmental Medicine & Child Neurology · 2018 · Vol. 60(7) · pp. 645–659
Frank W. PaulusSusanne OhmannAlexander von GontardChristian Popow

Abstract

In representative samples of children and adolescents, on average, 2% are affected by Internet gaming disorder (IGD). The mean prevalences (overall, clinical samples included) reach 5.5%. Definitions are heterogeneous and the relationship with substance-related addictions is inconsistent. Many aetiological factors are related to the development and maintenance of IGD. This review presents an integrated model of IGD, delineating the interplay of these factors.

Impact of Technology on AdolescentsChild Development and Digital TechnologySocial Media and PoliticsImmunoglobulin DMoodPsychologyPsycINFOPsychosocialAddictionEtiologyClinical psychologyBehavioral addictionMedicine

MeSH terms

AdolescentChildHumansBehavior, AddictiveVideo GamesInternet
Citations
605
FWCI
108.14
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248
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References
Modeling habitual and addictive smartphone behavior
Computers in Human Behavior · 2015 · 1,014 citations
Neurocircuitry of Addiction
Neuropsychopharmacology · 2009 · 5,148 citations
Pathological Video-Game Use Among Youth Ages 8 to 18
Psychological Science · 2009 · 1,064 citations
Measuring problem video game playing in adolescents
Addiction · 2002 · 463 citations
A cognitive-behavioral model of pathological Internet use
Computers in Human Behavior · 2001 · 2,887 citations
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